Following a vision of global harmony thanks to Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most popular gaming titles around. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The persistent frenzy surrounding card prices guarantees almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Even, unofficial Pokémon games go viral annually.
However in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were buried by the excitement of the core series. These are Pokémon games released on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Cozy Precursor
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a companion. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its release noted Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
Given dozens of mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu